+1 for sticky
You're missing the most important console command:
Displays spell ranges while you prepare to cast them for most spells.
I think it needs some work, but it's a neat feature that everyone should use.
This thread really usefull... +1 for sticky
Is right-click denying allowed? Appears pretty advantageously to me.
I cant seem to get my user cfg working. Don't I have to type some kind og execcfg command i launch options?
I've got a scandinavian keyboard - could that be an issue?
Thanks in advance and great thread!
Thanks, much needed one since I'm lacking my HoN mods.dota_force_right_click_attack "1"
What? I'm a noob get over it!
Anyone know the commands to play Dota 2 in offline mode? I have really bad internet right now and I can't play any online games but I would like to practice against the bots.
-dxlevel(your choice) -heapsize(your choice) -noforcemaccel -noforcemspd -noforcemparms -noaafonts -32bpp -novid -console
Allocates the optimal amount of memory depending on your computer. Take your amount of ram in kB and divide by 2.
512MB System Memory:
Your -heapsize should be: “262144″
1GB System Memory:
Your -heapsize should be: “524288″
2GB System Memory:
Your -heapsize should be: “1048576″
-dxlevel 80 - This DirectX level provides excellent performance, and still retains shadows and specularity (notice the shiny floors in the image). However, water is still strictly opaque.
-dxlevel 81 - Exactly like DirectX 8.0, but water now has the option of being translucent (See Part 2).
-dxlevel 90 - The most commonly used DirectX level. Performance takes a severe hit for a minimal gain in visual quality. Special effects include enhanced explosions and increased texture depth in smoke grenades. However, several glitches are present. Flash grenades can superimpose your windows desktop icons on the screen, and specularity/bumpmapping errors are common.
-dxlevel 95 - The same as DirectX 9.0, with the option of using High Dynamic Range lighting (HDR).