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  1. #11
    Senior Wildkin
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    Ukraine
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    740

    Phrases as "Alch is a bad hero" and "AM is a hard carry" made me think that u are... weak analytic.
    I don't know what u are talking about telling "he becomes food for enemy carries" because CK with PT, Drum, Armlet can kill almost every carry (except some really tanky guys like Alche ) with 4s stun even if that carry was smth like 5slotted.
    If u try to get CK+hard carry in 1 team... U would have troubles with farm space (as long as u don't want your CK to walk with those 3 slots all over the game).
    And if u get CK+ganker u might get fucked hardly if enemy team is playing safe.
    And also untill Dusa would be released he is almost the strongest hard carry that don't need to ball out of control. He can have equal farm (equal to enemy's carry) and still be owning hardly.
    And also if u pick hardcarry and ganker in 1 line-up the only carry would be focused by ganks. So your "he would farm safely" wouldn't work.
    Also those CK+disabler lane in competetive is more oriented to make 1 key hero underfarmed/underlvld but no to kill him again and again (because he wouldn't come in range of your skills unless its Synd).
    Life wouln't leave anybody virgin...

  2. #12
    Superior Wildkin
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    Inside Yggdrasil
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    Great work, Harpoon. I agree with your observations.
    Last edited by Dracolich70; 07-26-2012 at 10:52 PM.
    Spark of Fire. Intricacies of the Complex. Fluidity of Liquid. Force of one Team.

    Anybody can game, but it takes endurance to be an addict.

  3. #13
    Ranged Creep

    Joined
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    Canada
    Steam ID
    --Harpoon->
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    35

    Thanks Dracolich. I'm working on a similar article for a different hero. I should have that done by Monday at the latest ;)

  4. #14
    Interesting obvservations. I do notice that CK most often than not just seems lost in the game esp after a bad start. I dont like using the term but he is in a sense a "momentum hero". If he can get some decent farm and some easy kills early he can be absolutely devastating but otherwise hes just a stun bot which isnt bad considering he lays out 4 seconds stuns. I think this write is very nice and thought provoking considering how highly regarded CK is in the draft. gj

  5. #15
    IMO, ck is too dependant on his ultimate ability to deal damage and requires his teammates to follow up with disables, slows or nukes to finish off the enemy. Meaning, he also cannot really farm or split push alone like am, brood, morph, furion due to his lack of proper escape mechanism, reliance on phantasm. He just gets kited too easily when his alone. He has a nice stun and durability but if he gets caught out first before he phantasm, the fight is usually over, which is not the case for the other carries

  6. #16
    Quote Originally Posted by alife View Post
    Phrases as "Alch is a bad hero" and "AM is a hard carry" made me think that u are... weak analytic.
    I don't know what u are talking about telling "he becomes food for enemy carries" because CK with PT, Drum, Armlet can kill almost every carry (except some really tanky guys like Alche ) with 4s stun even if that carry was smth like 5slotted.
    If u try to get CK+hard carry in 1 team... U would have troubles with farm space (as long as u don't want your CK to walk with those 3 slots all over the game).
    And if u get CK+ganker u might get fucked hardly if enemy team is playing safe.
    And also untill Dusa would be released he is almost the strongest hard carry that don't need to ball out of control. He can have equal farm (equal to enemy's carry) and still be owning hardly.
    And also if u pick hardcarry and ganker in 1 line-up the only carry would be focused by ganks. So your "he would farm safely" wouldn't work.
    Also those CK+disabler lane in competetive is more oriented to make 1 key hero underfarmed/underlvld but no to kill him again and again (because he wouldn't come in range of your skills unless its Synd).
    The problem with CK is that most of what he does is done better by other, similar heroes.

    If you want someone that can gank someone and then push down a tower, Lycan's your boy. Too bad he gets banned 90% of the time. Furion's another choice, who also gets banned often. Overpowered heroes tend to get banned a lot, who'd guess that?

    Night Stalker is another great pick who doesn't get banned very often. He's fast, he has a lot of burst in the early and mid game with Void, his silence also disables carries through miss chance (and lasts five fucking years at night), and once he finishes Vanguard he can basically ignore t1 towers. He remains relevant into the late game by picking up an Aghanim's Scepter and turning into a walking maphack for his team, and he can also be pretty scary if he eventually picks up something like Skull Basher or Heaven's Halberd. He won't perform like a farmed up Anti-Mage, but he doesn't have to since he can basically win the game before Anti-Mage is done farming.


    Slardar would be another good example. Finish Vanguard and you can ignore towers, and between his ulti, stun, and Sprint, he's almost impossible to escape from. Ulti and his AOE stun give him relevance into the late game and his passive bash scales well with items like Mjollnir or Assault Cuirass. Slardar's almost never seen, not really sure why.


    Dragon Knight's another option if you want someone that's tanky and gank-friendly in the early game and who morphs into a respectable carry in the late game. In the early game he has the most overpowered stun in existence when in dragon form and gets tons of free sustain through his passive. He eats creeps and towers in the mid game with lvl 2 Dragon Form and fire breath, and by time late game rolls around he gets a free AOE Skadi on top of his insanely OP stun with lvl 3 Dragon Form. Since he gets tons of free armor with his passive, just toss him a Hood (which can be made into Pipe if his team needs it) and he's practically immune to damage while possessing great control and pushing potential. Last time I checked, DK is wildly popular in China (in DotA 1 anyway.) Not sure why Euros haven't picked him up.

  7. #17
    Senior Wildkin
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    Ukraine
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    740

    Quote Originally Posted by PizzaSHARK View Post
    The problem with CK is that most of what he does is done better by other, similar heroes.

    If you want someone that can gank someone and then push down a tower, Lycan's your boy. Too bad he gets banned 90% of the time. Furion's another choice, who also gets banned often. Overpowered heroes tend to get banned a lot, who'd guess that?

    Night Stalker is another great pick who doesn't get banned very often. He's fast, he has a lot of burst in the early and mid game with Void, his silence also disables carries through miss chance (and lasts five fucking years at night), and once he finishes Vanguard he can basically ignore t1 towers. He remains relevant into the late game by picking up an Aghanim's Scepter and turning into a walking maphack for his team, and he can also be pretty scary if he eventually picks up something like Skull Basher or Heaven's Halberd. He won't perform like a farmed up Anti-Mage, but he doesn't have to since he can basically win the game before Anti-Mage is done farming.


    Slardar would be another good example. Finish Vanguard and you can ignore towers, and between his ulti, stun, and Sprint, he's almost impossible to escape from. Ulti and his AOE stun give him relevance into the late game and his passive bash scales well with items like Mjollnir or Assault Cuirass. Slardar's almost never seen, not really sure why.


    Dragon Knight's another option if you want someone that's tanky and gank-friendly in the early game and who morphs into a respectable carry in the late game. In the early game he has the most overpowered stun in existence when in dragon form and gets tons of free sustain through his passive. He eats creeps and towers in the mid game with lvl 2 Dragon Form and fire breath, and by time late game rolls around he gets a free AOE Skadi on top of his insanely OP stun with lvl 3 Dragon Form. Since he gets tons of free armor with his passive, just toss him a Hood (which can be made into Pipe if his team needs it) and he's practically immune to damage while possessing great control and pushing potential. Last time I checked, DK is wildly popular in China (in DotA 1 anyway.) Not sure why Euros haven't picked him up.
    Lycan is not that guy. Guys u are talking about called Leshrac.
    Lycan is just able to punish u if u forgot TP scrolls.2 carries forgot TPs? Ok, wolves to enemy's base and BoT on them => -lane in ~15s
    Furion is popular because u are able to build everything from him and he is everywhere BUT if he needs to stand against a proper carry/pusher he would lose.
    Night stalker is not that good because he ganks ppl... Than he ganks them again.. and again. But he can't push tower (i mean push it fast).
    Slardar is awesome... carry... but most of ppl wants him to be initiator but he shouldn't die. He needs to get limited damage then flee away => thats not what u want from your initiator.
    About DK u are completely right *sadface*
    Life wouln't leave anybody virgin...

  8. #18
    I think more over the AA CK combo is really overrated, It's not bad, but i think AA as a side lane supports who needs levels and farm fails pretty hard. I think it hurts ck's farm and AA doesn't become strong enough to justify them sharing it. I think a better lane would be ES or veno would be ideal. They don't need as much farm or in veno's case doesn't have to be alive to deal dmg and slow. But yes good read.

  9. #19
    Coverage Team
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    Nov 2011
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    Helsinki, Finland
    Posts
    577

    CK fails because teams use him wrong or try to force it when the conditions are not there for a CK pick. When the conditions are right, he makes an excellent offensive trilane tanky carry, feeding off early aggression. Otherwise, he can be played as a good farming safelane carry, who gets up key mid game items and can then start to roam, but the execution of this style of play requires a fair bit of timing, as opposed to other roaming ganker carries such as Riki and Clinkz, who have the cover of darkness which helps them go in as they please and bide their time waiting for openings.
    Let your rapidity be that of the wind, your compactness that of the forest.
    In raiding and plundering be like fire, in immovability like a mountain.
    Let your plans be dark and impenetrable as night, and when you move, fall like a thunderbolt.

  10. #20
    Ranged Creep
    Joined
    Nov 2011
    Location
    Singapore
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    33

    Quote Originally Posted by Sun_Tzu View Post
    When the conditions are right, he makes an excellent offensive trilane tanky carry, feeding off early aggression.
    IMO very important, although I feel that he is better used in a dual lane mid against either a dual lane of hard carry+babysitter or solo mids. He needs the additional exp and rune-whoring(and the follow up ganks) can make or break a game for CK.
    Last edited by CrimsonStarz; 08-17-2012 at 02:00 PM.

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